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Steam game made in 2 months by 1 dev earns $10 million in days

June 17, 2026 - 02:27

Steam game made in 2 months by 1 dev earns $10 million in days

A single developer in Japan spent just two months building a chaotic party game for PC, and it has already grossed over ten million dollars in sales within its first week. The game, Meccha Chameleon, was created by the solo developer known as lemorion_1224 and launched on Steam to an unexpected wave of popularity.

The game is described as a "friendslop" title, meaning it is designed for chaotic, often hilarious multiplayer sessions with friends. Players control chameleons in a series of fast-paced, physics-based challenges that involve sticking to walls, changing colors, and knocking opponents off platforms. The simple but addictive gameplay loop has resonated strongly with streamers and online communities, driving a massive surge in sales.

According to publicly available sales data tracked by third-party sites, Meccha Chameleon has sold hundreds of thousands of copies since its release. The developer, who previously worked on smaller projects, shared the milestone on social media, expressing shock at the game's rapid success. The ten million dollar figure represents gross revenue before Steam's cut and taxes, but it is still a staggering return for a project that was coded and designed in under 60 days.

The game's success highlights a growing trend on Steam where small, inexpensive, and highly social games can explode in popularity through word of mouth and streaming exposure. For lemorion_1224, the sudden windfall has already funded future development plans, with updates and new modes already in the works.


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