19 August 2025
Let’s rewind the clock back to the early ’90s. The internet was barely a thing, floppy disks were the go-to storage, and gaming? It was just starting to find its groove. Now, jump into a time when pixelated textures and MIDI soundtracks were all the rage—and welcome to the world of Wolfenstein 3D. This iconic game didn’t just entertain; it sparked an entire genre. First-person shooters, or FPS for short, owe a lot to this chunky, Nazi-blasting classic. So grab your pixelated machine gun and let’s dive into the gritty, glorious birth of FPS gaming.
An FPS game lets you view the action through the eyes of your character. You’re not looking at your character from above or the side. Nope—you’re seeing exactly what they see. You're the one holding the weapon, pulling the trigger, and exploring the world, one frame at a time. It’s immersive, it’s intense, and when done right, it’s downright addictive.
Games like Call of Duty and Halo? Yeah, they’re the modern rockstars of the FPS scene. But it all started with a humble title in 1992—Wolfenstein 3D.
There were attempts at 3D-style games, but none really cracked the code on immersive first-person action. Gamers didn’t yet know the unique thrill of peeking around a corner, heart racing, not knowing what was about to jump out.
The technology just wasn’t there—until it was. And that’s when a small team decided to change everything.
They had already made a splash with Commander Keen (a charming side-scroller), but they wanted more. Carmack had been experimenting with new game engines capable of simulating 3D environments at lightning speed. Then Romero added his flair for design, and the rest of the team brought the world to life. The result? Gaming history.
You're B.J. Blazkowicz, an American spy trapped in Castle Wolfenstein. Your mission? Escape the castle, take down the Nazi regime, and survive wave after wave of enemies. Sounds simple, right? But at the time, it was revolutionary.
Not only did the game feel faster and more immersive, but it introduced a whole new level of intensity. Every hallway was a potential trap. Every new room held secrets, surprises, or straight-up danger. And man, let’s not forget that final boss encounter—it was epic.
The game prominently featured Nazi imagery, swastikas, and even Hitler himself as a boss villain. While the intent was clearly anti-Nazi, and the goal was to obliterate them, the choice to include such elements caused a stir. In fact, the game was banned in Germany for years because of it.
That said, the controversy only fueled the curiosity around the game. Who knew pixel art could pack such a punch?
The Wolfenstein franchise itself has also made a comeback. Titles like "Wolfenstein: The New Order" and "Wolfenstein II: The New Colossus" have breathed new life into B.J.’s legacy—mixing modern graphics with brutal, retro-inspired action.
And let’s be real—blasting Nazis in 4K with surround sound? Still wildly satisfying.
- Wolfenstein 3D was originally shareware. Yeah, the first few levels were free!
- The developers worked insane hours—sometimes over 100 hours a week.
- The game inspired dozens of clones, from Blake Stone to Rise of the Triad.
- It spawned the term “Doom clone” before the term “FPS” even existed.
- There’s a Super Nintendo version—toned down, of course. Less blood, fewer swastikas, and no dogs.
Because it was the first to really nail that feeling. The rush of turning a corner and not knowing what’s waiting. The satisfaction of hearing a perfectly-timed gunshot. The sense of urgency, of power, of being the hero in your own action movie.
It wasn’t just a game. It was a blueprint.
So next time you’re enjoying a modern shooter with beautifully rendered graphics and Dolby Atmos sound, take a moment to thank the chunky pixels and garbled German of yesteryear. Because without them, you wouldn’t be fragging enemies today.
all images in this post were generated using AI tools
Category:
Retro GamesAuthor:
Brianna Reyes